BGP FSM Idle State
BGP employs a BGP - Finite State Machine (FSM) to establish and maintain peerings between BGP routers, and to exchange routing information.
During the IDLE state of the BGP FSM, several critical system-level resources are initialized to prepare for neighbor connection establishment:
Memory Allocation
- Allocates memory for session-specific data
- Stores BGP messages, routing tables, and neighbor state information
Data Structures Setup
- Initializes internal data structures for BGP session management
- Creates neighbor entries in session tracking tables
- Prepares route tracking tables
Timer Configuration
- Sets up and resets necessary BGP timers
Event Handling Setup
- Prepares mechanisms for handling BGP events and transitions
- Ensures FSM readiness for state changes
- Sets up handling for TCP connection events and session resets
TCP Socket Setup
- Opens TCP socket
- Configures listening for incoming neighbor connections
Log Initialization
- Starts/resets logging mechanisms
- Prepares for session establishment tracking
- Sets up debug information logging
These system-level initializations are internally managed by BGP and not user-configurable. They ensure BGP's readiness for subsequent FSM states, particularly the transition to Connect state upon successful TCP connection.
Links
https://networklessons.com/bgp/bgp-neighbor-adjacency-states